TRAFFIC is a collaborative design practice working across architecture, urbanism and computation.

We are interested in behaviour, form, the behaviour of form and patterns of occupation of the city and its architecture through the lens of procedural and process-driven experimentation.

This methodology is deployed as a mechanism to engage with the real, the hyper-real and the counterfactual. We observe, research, lecture, analyse, design, speculate, make and exhibit.

TRAFFIC is located in Melbourne, Australia with global projects, interests and collaborations, primarily in Australia, Europe and Asia.



Index


2022
After Carbon
Project, Exhibition


2022
Bounded Wireless Topologies
Project

2022
Cloud Machine Factory
Project

2022
Dead Zone
Project

2022
Firmware v3
Pedagogy

2022
Lithium
Pedagogy


2022
Exhibition

2022
Publication

2022
Near Field Urbanisms (code ~ space) - Hong Kong Drone Port - NonA
Project


2022
Pattern, Like, User…
Project

2022
Post Internet Reality (City)
Project


2022
Spooky Action at a Distance - UABB Hong Kong & Shenzhen Bi-City Biennale of Architecture and Urbanism 2022
Project, Exhibition

2022
Publication

2022
The Crypto Miners Share House
Project

2022
The MetaBlock - Metacity NonA
Project

2022
Pedagogy



2022
Urbanism History and Theory
Pedagogy

2022
Work; Leisure
Project

2022
Zero Carbon Precinct
Project

2021
Clayton, Service City 192.168.1.1
Project


2021
Dreams of Avarice (and the Tryst with Personal Genomics)
Project

2021
Pedagogy

2021
Pedagogy

2021
Quantum Church (Image, Likeness and Adversarial Networks)
Project

2021
Publication


2021
Spatialising the De-Materialised City, Computational Design Academic Committee CDAC 2021
Workshop

2021
Super City - FIU Miami Beach Urban Studios
Exhibition


2021
The City as a Service - Micro Urbanism Lecture Series UQ
Lecture


2021
The Hyper Domestic (And the Instruments of Fungibility)
Project


2021
Pedagogy

2021
Pedagogy

2021
Urban Futures Office - The Megaproject v2
Pedagogy

2021
Urbanism History and Theory
Pedagogy

2021
Wellness Inc. (or the Post-Materialist Artifice of Conviviality)
Project

2020
Pedagogy

2020
Project

2020
Project



2020
Firmware v1
Pedagogy

2020
Publication

2020
Object Park, National Gallery of Victoria
Project

2020
Re: Public…
Project

2020
The City & Complexity - Life, Design & Commerce, AMPS
Publication


2020
Pedagogy

2020
Urban Emulation
Project

2020
Urban Futures Office - The Megaproject
Pedagogy

2019
Future Library
Project

2019
Project

2019
The Bootlooper
Project

2019
Project

2019
The Practice of Spatial Thinking: Differentiation, Processes, ACTAR
Publication

2019
The Pink Book, By Practice, By Invitation…, ACTAR
Publication

2019
MINI Living Invert 3.0
Exhibition


2019
Supertight (Bar Talks)
Exhibition

2019
Mr. Palomar
Pedagogy

2019
The Exaptive
Pedagogy

2019
MINI Living Invert 3.0 – Laneway Architectures
Pedagogy

2019
El Poblenou - Building Communities
Pedagogy

2019
Case Studies in Urban Design - Firmware
Pedagogy

2019
Eco Urban Practices – The Age Adaptive City
Pedagogy

2019
Urbanism History and Theory
Pedagogy

2018
Project

2018
The Carve Up
Project

2018
Transactional Urbanism
Project

2018
Innovation Districts
Project

2018
Domain
Project

2018
Downtown
Project

2018
Commune
Project

2018
AR152, Hyper Real Environments For Architectural Design
niche
Publication

2018
MINI Living Invert 2.0
Exhibition

2018
Supercity (Venice Biennale 2018)
Exhibition

2018
The Atavist
Pedagogy

2018
Alterity
Pedagogy

2018
MINI Living Invert 2.0 – Built By All
Pedagogy

2018
Case Studies in Urban Design – Innovation Districts
Pedagogy

2018
Eco Urban Practices – Transactional Urbanism
Pedagogy

2017
Volume
Project

2017
Project

2017
Transurban
Project

2017
Volume
Pedagogy

2017
The Restless City
Pedagogy

2017
Case Studies in Urban Design
Pedagogy

2017
Eco Urban Practices - Gowntown
Pedagogy

2017
Urbanism History and Theory
Pedagog

2017
MINI Living Invert
Exhibition


2016
C270
Project

2016
Dementia Studios
Project


2016
AR145, niche
Publication

2016
AR144, niche
Publication

2016
Ambiguous Utopias
Pedagogy

2016
Moving Pictures
Pedagogy

2016
Making Policy Public
Pedagogy

2016
Eco Urban Practices - Road to Nowhere
Pedagogy

2016
Urbanism History and Theory
Pedagogy


2015
Himalayan Hut
Project

2015
Power Street Loop
Project

2015
MeetPav
Project

2015
Jaliangan
Project

2015
AR143, niche
Publication

2015
AR142, niche
Publication

2015
AR141, niche
Publication

2015
Urban Pamphleteer #5, E:Studio,Urban Lab, Bartlett, UCL
Publication

2015
Meme
Pedagogy

2015
Meme – Bring Your Own Replicant
Pedagogy

2015
Retcon
Pedagogy

2015
Staging Grounds
Pedagogy

2015
Jaliangan
Pedagogy

2015
Urban Pod
Pedagogy

2015
Eco Urban Practices - BiCity
Pedagogy

2015
Urbanism History and Theory
Pedagogy

2014
Project

2014
Project

2014
MORF
Project


2014
Yarkyfest
Project

2014
e studio
Project

2014
Project

2014
AR138, niche
Publication

2014
AR137, niche
Publication

2014
Transverse
Pedagogy

2014
New Centrality
Pedagogy

2014
Outbound
Pedagogy

2014
Case Studies in Urban Design - Collective Form
Pedagogy

2014
Eco Urban Practices - City Walkin’
Pedagogy

2013
Project

2013
Future Factory
Project

2013
SIRIUS
Project

2013
Match Point Towers
Project

2013
AR133, niche
Publication

2013
AR132, niche
Publication

2013
Exhibition

2013
Future Factory
Pedagogy


2012
Transformational Urban Landscapes
Project

2012
Project

2012
Urban Architecture Laboratory
Exhibition

2011
Mumbai Reader ‘10, UDRI
Publication

2010
Landscape + Urbanism, UDRI, MIT
Publication

2010
Mumbai Reader ‘09, UDRI
Publication

2009
Mumbai Reader ‘08, UDRI
Publication

2008
Mumbai Reader ‘07, UDRI
Publication





Kings Square, Fremantle



the Square and two triangles
The triangular site is one half of an urban square, which should be treated as one. We would encourage the participation of the church in the process of creating a unified Kings Square.

the Church in the Garden
The church and town hall parcels are seen as the soft and hard triangles. St John’s is conceived as a church in a garden, predominantly soft planting and lawn, while the urban room and town hall are essentially a paved plaza.

the Arcade Screen
This is a key organising element; a heavily perforated mass wall defining the perimeter. It creates a zero lot line edge to the triangular site; a second skin protecting glazed walls, and a generous arcade at upper levels overlooking the high street. The screen folds back into the floor plate to form the edge of an elliptical courtyard, and unfolds at the triangle point to form a free-standing screen; creating a High Street arch and a Queen St. edge. The thick limestone-coloured wall recalls some of the early built form of Fremantle such as the Round House and the Arts Centre. The free-form perforations are able to vary and calibrate to the urban location.

the Urban Room
This space is a hybrid between a courtyard and an undercroft. The ground floor space is defined by the main floors overhead and the elliptical court at its centre; as well as the lobbies at ground level and the arcade screen at each side. The space is large enough to accommodate ephemeral programs (such as market events) as well as the virtual library.
The double layer of the arcade screen further defines two zones to the room.

Defined High street
The Adelaide / High Street corner needs a structure on its fourth corner to better define that intersection. We have proposed a gateway and pavilion structure sitting within the City of Fremantle title, and facing Adelaide Street opposite the town hall. The High Street axis is tightened and more strongly defined at its edge.

Queen Street Edge
The Queen Street face of the square would benefit from more containment. We have proposed an option of the arcade screen continuing along Queens Street as a free standing colonnade. It creates a gateway arch to High Street at that end and a colonnade that, along with the Moreton Bay figs, forms an edge to Queen Street.

Exposed Town Hall
The rebuilding of the library and civic offices creates the opportunity of exposing the north wall of the town hall once detached from the addition. The arcade screen, sitting away from this, would create a lane space next to the old town hall.

the One Stop Shop and the Virtual Library
The ground floor programs are critical in creating an informal public interface and an integration to the various programs. The lobby space combines civic administration, library and visitor centre as a one stop shop, both as a service counter and a self service series of lounge workstations. These is turn merge with market shops and virtual services, where touch screens in the arcade screen wall might together constitute a virtual library, complementing the physical spaces in the floors above. The Kiosk at the north end is a wedge of space for small programs- serving coffee or currency through the window, and a Public Hub with short term meeting and work spaces.


This project was undertaken as a collaboration with Antarctica.


Project Team: Graham Crist, Gretchen Wilkins, Ian Nazareth, Haziel Mitra, Mitchell Walker